Excitement of original game is not found in ‘BioShock 2’
By Andrew Reiner | February 10I no longer feel like a tourist in Rapture. Once wondrous and foreboding, this underwater society now has the familiarity of a local shopping mall. Audio recordings of Andrew Ryan detail the need for rational selfishness in a controlled world, Big Daddies moan dejectedly in every corridor, and the biggest decision we are faced with is to save or harvest a Little Sister. For roughly 10 hours, “BioShock 2” follows directly in its forefather’s footsteps, too fearful to inject anything new into this twisted world.